SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it. It comprises a headworn or neck-worn pendant that contains both a data projector and camera. Headworn versions were built at MIT Media Lab in 1997 (by Mann) that combined cameras and illumination systems for interactive photographic art, and also included gesture recognition (e.g. finger-tracking using colored tape on the fingers).
1994 prototype of headworn SixthSense gesture-based wearable computing apparatus invented, designed, built, and worn by Steve Mann, MIT Media Lab. Finger-pointing gesture to outline and select a physical object. Front-view shows cameras attached to head-mounted display with wireless communications antennae on helmet.Wearable gesture-sensing wireless computer vision system with stereo cameras and 3D virtual reality display for AR (Augmediated Reality), recognizing hand-grasping gesture, Steve Mann, MIT Media Lab, 1994.A more recent SixthSense HMD prototype by Pranav Mistry, MIT Media Lab.
1994 prototype of headworn SixthSense gesture-based wearable computing apparatus invented, designed, built, and worn by Steve Mann, MIT Media Lab. Finger-pointing gesture to outline and select a physical object. Front-view shows cameras attached to head-mounted display with wireless communications antennae on helmet.Wearable gesture-sensing wireless computer vision system with stereo cameras and 3D virtual reality display for AR (Augmediated Reality), recognizing hand-grasping gesture, Steve Mann, MIT Media Lab, 1994.A more recent SixthSense HMD prototype by Pranav Mistry, MIT Media Lab.
SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WYW" (Wear your World) by Pranav Mistry et al.
Although the decreasing size of computing devices allows us to carry computers in our pockets, keeping us connected to the digital world, but there is no link between our digital devices and our interactions with the physical happenings. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making your computer the entire world.
“Sixth Sense Technology”, it is the newest jargon that has proclaimed its presence in the technical arena. This technology has emerged, which has its relation to the power of these six senses. Our ordinary computers will soon be able to sense the different feelings accumulated in the surroundings and it is all a gift of the ”Sixth Sense Technology” newly introduced. SixthSense is a wearable “gesture based” device that augments the physical world with digital information and lets people use natural hand gestures to interact with that information. One great part of the device is its ability to scan objects or even people and project out information regarding what you are looking at.Right now, the “devices” (computers, mobile phones, tablets, etc.)are used to access the internet and gain the required information. With SixthSense we will use a device no bigger than current cell phones and probably as small as a button on our shirts to bring the internet to us in order to interact with the world!
“Sixth Sense Technology”, it is the newest jargon that has proclaimed its presence in the technical arena. This technology has emerged, which has its relation to the power of these six senses. Our ordinary computers will soon be able to sense the different feelings accumulated in the surroundings and it is all a gift of the ”Sixth Sense Technology” newly introduced. SixthSense is a wearable “gesture based” device that augments the physical world with digital information and lets people use natural hand gestures to interact with that information. One great part of the device is its ability to scan objects or even people and project out information regarding what you are looking at.Right now, the “devices” (computers, mobile phones, tablets, etc.)are used to access the internet and gain the required information. With SixthSense we will use a device no bigger than current cell phones and probably as small as a button on our shirts to bring the internet to us in order to interact with the world!
SixthSense will allow us to interact with our world like never before. We can get information on anything we want from anywhere within seconds! We will not only be able to interact with things on a whole new level but also with people!